Get gamepad axis in playerController blueprint.. Is this a bug?

I’m trying to get axis in the playcontroller blueprint. As it is right now. Just mere presence of these nodes causes the gamepad to become unresponsive. Is this normal? How do I get gamepad axis data in the playercontroller blueprint?

I want the data. But I need the controller to continue to function. Is this a bug? Just having these nodes in the playercontroller blueprint disconnected from everything else breaks controller input on the left stick.

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Hey again TinyTracker1!

That is very strange. If they aren’t connected to anything and the regular inputs are still set up, you shouldn’t have an issue. Please report this! You can use the bug report under Help>Bugreport and we’ll aggregate the data with whatever else we have and make sure this doesn’t keep happening!

Okay so. I opened up the third person template. Created a new player controller.

Created a new variable. And it broke the input axis for the player controller. Maybe it is supposed to do this and it isn’t a bug? Because I can have just have a gamepad event for the controller axis and that is enough to break it. I don’t even understand what the playercontroller does. I don’t really know or care if this is a bug. I really just need a way to get thumbstick axis data in the playerController blueprint. Is that even allowed?

Or am I am creating an ouroboros type problem because I am trying to get controller data on the player controller?