I have this function that is called by a Javascript function and it gives me a String that i need to know its content to use in my game mode, is there a way to extract to the gamemode?
Do i have to use global variables? If yes, is there a source that i can follow allong?
extern "C" void EMSCRIPTEN_KEEPALIVE receiveString(char *str)
{
FString returnedDataString(str);
GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, returnedDataString);
}