I am wondering if anyone has a moment to tell me what I am doing wrong here? I’m still fairly new to UE, so it could be a simple fix - I’m not sure. Any help would be greatly appreciated because I have now spent a whole day trying to figure this out
I have a vehicle blueprint and a virtual camera blueprint. I need to be able to attach the virtual camera to the vehicle, so that when the vehicle moves/rotates around the level, the virtual camera goes with it and can then be rotated/changed location, relative to the vehicle. I have managed to get the linking to work, however no matter what settings I have tried, once I trigger the link, I cannot get the virtual camera to move in a consistent direction. It starts moving to the right (when I am trying to tell it to move forward, relative to the camera view. When I spin the vehicle 180 degrees, it does the opposite).
Anyone know a way to set this up that would work? Thanks in advance!
Screenshots below –