Hey. I’m trying to get faces from a trace, a sphere or capsule cast then edit those on the hit mesh. Any idea how this can be done, if it can anyways? Linecast only returns one face. I’d need multiple.
Doesn’t UWorld::LineTraceMulti suit your purposes? I haven’t worked with faces, so apologies if that only returns one face.
One thing to keep in mind is that LineTraceMulti stops at the first blocking hit. You might want to set those meshes to overlap the traced channel instead, so it will return multiple HitResults.
I’m trying to get all faces in a certain volume. Not just one.