Hi,
Is it possible to get a list of every GameplayTags the project has ?
I want to do some script logic in a EditorUtilityWidget.
If not already available, any idea how to do that in C++?
Hi,
Is it possible to get a list of every GameplayTags the project has ?
I want to do some script logic in a EditorUtilityWidget.
If not already available, any idea how to do that in C++?
Did you ever figure this out?
Also curious if you ever solved this. I’m surprised there isn’t a way to “GetAllGameplayTags”.
Have a look at the Gameplay Tags Manager GameplayTagsManager.h
FGameplayTagContainer Container;
UGameplayTagsManager::Get().RequestAllGameplayTags(Container, false);
TArray<FGameplayTag> TagArray;
Container.GetGameplayTagArray(TagArray);
This answer is correct, but please note that it’s UGameplayTagsManager
and not GameplayTagsManager
.