Get every Gameplay Tags as an array ?

Hi,
Is it possible to get a list of every GameplayTags the project has ?
I want to do some script logic in a EditorUtilityWidget.

If not already available, any idea how to do that in C++?

Did you ever figure this out?

Also curious if you ever solved this. I’m surprised there isn’t a way to “GetAllGameplayTags”.

Have a look at the Gameplay Tags Manager GameplayTagsManager.h

FGameplayTagContainer Container;
UGameplayTagsManager::Get().RequestAllGameplayTags(Container, false);
TArray<FGameplayTag> TagArray;
Container.GetGameplayTagArray(TagArray);
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This answer is correct, but please note that it’s UGameplayTagsManager and not GameplayTagsManager.

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