Get Enhanced Input Action Value in C++

So first setup the binding

MoveActionBinding = EnhancedInputComponent->BindActionValue(MoveAction);

where

FEnhancedInputActionValueBinding MoveActionBinding;

is declared in the header file
Then you can get the value by doing :

UEnhancedInputComponent* PlayerInputComponent = Cast(InputComponent);
if(PlayerInputComponent)
{
return PlayerInputComponent->GetBoundActionValue(MoveAction);
}