Converted my project to 4.26 and the first problem is that the Get Editor World node is gone. Now I am not sure how to get the World Context Object for the Execute Console Command node. I made a simple editor utility object that runs when UE4 starts up that limits the editor FPS to 30.
Using the Get Current Level Sequence node seems to work.
Find plugin ‘Editor Scripting Utilities’.
When upgrade project, it can be disabled for unknown reason.