Get Direction based on Input for Quick Turn Using Blueprints

I’m looking to capture the direction that players tap (W,A,S,D or controller axis) and based on that, quick turn the character to face that direction. I’ve looked around for a few tutorials, but they seem to be doing something slightly different, leading to the camera turning instead of the character.

This is the setup I’ve created so far, but it only turns the camera atm. What am I missing so that I can I have it NOT turn the camera and only turn the character?

Thanks!

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Note that I have WASD set up as the input for the Enhanced Input Action since I want this to only trigger when players “Tap” the respective direction.

Edit: I got the character moving now and not the camera, but it’s just that they are not exactly following the directional of the input. See anything wrong with this updated setup?