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Get Desktop Resolution node gives wrong data in packaged or standalone, correct when run in editor

Hi, in the editor running in the selected viewport the GetDestktopResolution node reports 3840x2160, but when I run standalone from the editor, or if I package the game and run it the node reports 2560x1440. Why is it giving different results depending on the method of running the level?

SOLVED, it was windows desktop scaling set to 150%, so that explains the different resolution, and it makes sense, still doesn’t explain why the editor gets a different answer, but I am happy with that.