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Get Default Bone Transform from USkeletalMesh or USkeleton in C++

Is there a way to grab the default position, rotation, and scale from a USkeletalMesh or USkeleton. I can only seem to find a way to grab socket transforms, but unfortunately I need the actual transform of the joints. I’ve tried looking at several different documentations like https://docs.unrealengine.com/en-US/…esh/index.html or forums, and I cannot seem to find a concise way of doing this.

Thank you.

There is a get ref pos no node that I think only gave locations, I added one to give transforms too based on it.