Get currently playing blendshape name ...

I have a model that uses both blend shapes and bone animation exported from maya into UE4. Is there anyway outside of C++ to get the name of the currently playing blendshape from an animation that is playing?
I am not an engineer, and the stuff I have found online about doing this in C++ is a bit confusing to me… I am hopeful there is either a tutorial, or a way to do it outside of code.
Cheers for any insights!