I’m looking for a way to get the current game language from steam through blueprints.
So far the result of my research is, that this is not possible by using just blueprints alone. It looks like I need some c++ to modify the OnlineSubsystemSteam.h file.
If modifying the OnlineSubsystemSteam.h file is the only way, where would I start, to do this? I have to admit, that I have almost no experience with c++, but I need to find a solution as fast as possible. Any help is highly appreciated.
Hi! Sorry to come back 1 year later about this but I’m having an issue with the solution brought.
If I test in Standalone, it will grab the Steam language. If I test on Steam it won’t. Can someone help me with that?