Is there a way to get the current state of a given state machine in a character blueprint? Or another way to get information in a character blueprint which animation is playing or which tranistion is happening in the anim blueprint?
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Hey, did you ever find a solution for this?
Thank you!
Just came across this browsing the forums. Here is a place you can set events on state changes.
Hope that helps
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Anyone find a better solution to this? Maybe a Weight value from 0 to 1 for the state?
Here is an example of how that can be set up:
In your AnimGraph:
In your function (click the magnifying glass icon to open):
Please note that this is not meant as an example of what you should do.
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