Is it possible to get the frame time from the last frame or alternatively the current fps with Blueprint? I need simply the numbers from the console commands ‘stat unit’ or ‘stat fps’.
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I am reasonably sure that there is a Get World Delta Seconds blueprint node. Failing that, the Event Tick event node has a DeltaSeconds paramater. DeltaSeconds is the that has passed since the last frame rendered. You can use this information, with a little math, to get the current frames per second.
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Thank you, I’ll gonna try that.
Oh my god, you saved me, you are so amazing!!
if you want to get FPS exactly as are shown in “viewport stats” option, in c++ create function:
float Your_CPP_CLASS::GetCurrentFPS()
{
extern ENGINE_API float GAverageFPS;
return GAverageFPS;
}
and then expose it to blueprints