Get Current Frame inside Level Sequence Director BP

Hi all,
I’m struggling with something seemingly rather basic - getting current frame from within a Level Sequence Director BP:

This approach gives me correct first and last frames but not the current. Note - I am trying to avoid using a Level Sequence Actor, I would like to keep it self-referential, inside a Sequence.
What am I doing wrong here?

This should do it, use GetCurrentTime on the Sequence Director

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Thanks Max!
It seems like this node doesn’t exist in 5.0.3:

but it does exist in 5.1.0:

I’m still missing something here :thinking:

Yes, this was added somewhat recently and is only accessible in 5.1. If you are building from source and can bring in this change, you can view it here: https://github.com/EpicGames/UnrealEngine/commit/db43093be3f09313fba0ea7202ce45b71097bdd2

Hi @Max.Chen , Is there any way to get similar details about the active Shot Track in Editor mode to the data from the “Movie Pipeline” (eg “Get Current Shot Frame Number, Get Current Focal Length, etc”)?

Thanks so much! I just spent the last few hours trying to figure this out. I love finding posts from years ago that solve my very specific problem

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