Get Current Floor physics material is always the default.

No matter what I do to the mesh the character is walking on, phys material override in the collision tab, assigning the desired phys material to every material in every box where it says something resembling “phys material”, Get Current Floor > Hit Result > Surface Type is always Default. Is this an Unreal bug or am I doing something wrong?

Never mind, I figured it out. In case anyone else is stuck on this and finds this thread, you just gotta tick “Return Material on Move” in your pawn’s collision capsule.

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Thank for your answer. I’ve fixed the problem