Get creative_prop_asset from creative_prop?

Have a way to get the creative_prop_asset from an existing creative_prop?
E.g

my_device := class(creative_device):
    @editable
    MyProp : creative_prop = creative_prop{}

    MyPropAsset : creative_prop_asset = DefaultCreativePropAsset

    OnBegin<override>()<suspends> : void=
        set MyPropAsset = MyProp.GetAsset()

You cannot do that right now. However, it does not seem like an unreasonable request. We will take this into consideration, thanks.

4 Likes

Thx! Perhaps my example was not clear about the need. A useful application would be when we retrieve this prop using a tag and want to use dispose/spawn in order to remove and place the prop, but this could also be resolved if there was a method to activate and deactivate it. Currently, I teleport this prop to a location outside the player’s view, but it becomes unfeasible at a certain point.

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