I did setup a Pawn which is a sphere, a spring and a camera, so the camera looks at the sphere.
I have another blueprint which is the pawn controller.
I use WASD to move forward and sideway’s and QE to move up down.
on my middle mousebutton i have Yaw and Pitch.
So when i pan around with the middle mousebutton and press W i move in the direction where i look at which is fine.
When i press Q or E the direction where i look at is also taken into account which i don’t want, i tried to compensate that with a rotate vector but i don’t seem to get it right.
So how do i get the correct vector for moving up and down, so i always go straight up or straight down ?