I’m trying to call an event when the player overlaps the collision to switch the camera to the blueprint of a specific player on the multiplayer server but the event is calling only for the client1 which is player index = 0, Get player controller index = 0 independent of which client being 2,3,4 … overlaps the collision only the client 1 responds
Can I know what is your setup? If you are single local player then its always set to 0. If you have more Players playing local together they have Player Controllers with different indexes, like 0-3.Can you try to use “Get Controller” instead of “Get Player Controller”. it might work for you if you have an indicated controller for an specific actors.