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Get Collision Object Type returns ECollisionChannel

Hello, I might be unaware of something but I don’t understand why Get Collision Object Type on a component returns ECollisionChannel instead of an EObjectTypeQuery when it should be impossible to have an object type of Visibility or Camera. At least the editor seem to show EObjectTypeQuery in the list and it does sound the reasonable choice while the Set and Get nodes use ECollisionChannel. Can someone explain the reason behind it?