I’ve opened this thread, because I think that is not necessary get the collision points to write a code that simulate the physics movement.
If in someway I can execute the physx engine simulation for only one object with custom DeltaTime is perfect
I’ve opened this thread, because I think that is not necessary get the collision points to write a code that simulate the physics movement.
If in someway I can execute the physx engine simulation for only one object with custom DeltaTime is perfect