But Get Control Rotation returns me the rotation value, which is something like 0;98;0.
I would like to always make it go where he is facing, so I need a node which returns me the farest point the character is seeing. Can you guys help me to figure it out please, by my way or another ?
Well. Actually i’m simplifying my question. I would like the AI to move in a location in front of where it is facing. Not exactly where is it facing, I want the location to be A BIT different from the location the character is looking it.
So I can make a character moving in random direction
This is what I have managed to do :