How would i be able to find the center of mass for the static meshes of the actors in my TArray?
void AMyCharacter::UpdateBestInteractable()
{
if (Interactables.Num() > 0)
{
FInteractableStruct CurrentInteractable;
CurrentInteractable.Dot = -1.0f;
// For Loop to find Center of Mass on Each Interactable
}
}