Hi,
Is there a way to get the relative rotation produced by camera shakes? I have a Matinee Camera Shake playing and would like to get the raw offset that is being produced by it, to be used elsewhere and duplicate the exact effect.
I tried to do the following, and it kinda works, but it becomes erratic when the player’s POV moves a lot. As if these values are not being updated at the same time, and with fast camera rotation they get out of sync.