Get camera rotation offset introduced by Camera Shakes?

Hi,

Is there a way to get the relative rotation produced by camera shakes? I have a Matinee Camera Shake playing and would like to get the raw offset that is being produced by it, to be used elsewhere and duplicate the exact effect.

I tried to do the following, and it kinda works, but it becomes erratic when the player’s POV moves a lot. As if these values are not being updated at the same time, and with fast camera rotation they get out of sync.

I realize this is a late answer. But I’ll leave it here for future generations.
I solved this problem in this way: I find delta vector between controller and camera.

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