Hi Max,
This is what I did:
This only returns the relative camera location ( Translation: X=0.000 Y=100.000 Z=0.000 Rotation: P=20.000000 Y=-180.000000 R=-0.000000 Scale: X=1.000 Y=1.000 Z=1.000 ) in connection to the camera crane it is on.
Im wondering if I’m incorrectly setting the location/rotation for the player too, getting the location from the camera at the end of the sequence manually still sets the view slightly off