Get Camera Location from Level Sequence

I’m currently trying to set my player character to be looking at the same view the level sequence ends from - is there a simple way to get the final active camera from the level sequence, get its world transform and set it as the player character so it has time to fully load in the background by the time the level sequence ends?

Maybe something like prediction can help here. You can query the level sequence player for where an object will be at a certain time in the sequence. Like this:

Hi Max,

This is what I did:

This only returns the relative camera location ( Translation: X=0.000 Y=100.000 Z=0.000 Rotation: P=20.000000 Y=-180.000000 R=-0.000000 Scale: X=1.000 Y=1.000 Z=1.000 ) in connection to the camera crane it is on.

Im wondering if I’m incorrectly setting the location/rotation for the player too, getting the location from the camera at the end of the sequence manually still sets the view slightly off