Hello!
I have a blueprint that contains a camera along with other objects. I wanted to know if, in the level blueprint, it’s possible to grab the camera actor from said blueprint and use it as the main camera. In essence, I need to switch to and from an overhead camera to this other camera.
I can do this by taking the camera outside of the blueprint, but the blueprint itself moves, and I would have to update two positions at once instead of one.
Thank you in advance,
Virtual