Hy guys.
I followed some tutorials to get the android-cam onto a 3d-plane. It works good, but not perfect. I sized the plane 4:3 to fit the camera-format and streched it to cover the whole screen.
When you look at the screenshot and take a closer look at the plant, you see bad antialiasing or something like that. The media texture isn’t sharp, but it should. It’s a 20mp cam at the phone.
So what have I missed here?
Is this the best solution to render the cam-feed onto a 3D-plane? My logic says that I should render the camera-feed onto a 2d-image in the umg-widget, but I don’t know if this is possible or the best way to go.
What do you guys suggest? What is the best way to do this?
I want a live-android-camera in the background. Sharp and that the video is fitting the native camera resolution (no stretching or squeezing) and covering the whole screen of the phone.
It would be amazing if you guys are able to point me in the right direction, because I stuck here.
Thanks in advance.
Cheers