Hi! Could anyone help with accessing blueprint components via python? I have a BP with few static meshes inside, and I want to manipulate them (like, copy transformations, remove, rename etc)
I managed to get selected actor in scene, but have no ide how to get deeper.
import unreal as u blueprint_selected = u.EditorLevelLibrary.get_selected_level_actors() act=blueprint_selected cl = u.Blueprint.get_class(act)