How to get blueprint class path location from several blueprint objects in the scene? It must be generated by a blueprint. I have managed to get them via a boxoverlapactors ( blueprint objects have a standard dummy parent blueprint class). However, i was not able to get the BP class path location.
BP class path location looks like this :
" Blueprint’/Game/Level/Level1/ExitBP.ExitBP’ "
I will keep in mind with the use of data table and see if it better fit for my use case. Finding and changing the data is something that i dread.
I am a lazy person with very disarray style of folder management. What i was trying to do was to place static meshes and BP objects into a scene and have a central BP to “compile” as usable information from the editor for C++ source code. Basically the information can be copy and paste to c++.
It could be a room type or a specific location. From there i could have many different types of rooms to use and then to spawn the objects in a dynamically procedural process. That way i would be able to manage them as HISMC and blueprint objects. Think it as level designing with procedural management.
Before I learnt this, I used to place the class variable in a Data Table - it shows the paths with proper formatting which I would then export, batch fix up in a worksheet and reimport back.