I have some code that is using a UAnimSequence and calling GetBoneTransform on it to obtain a specific bone location/rotation. Is there a similar mechanism for UBlendSpace? I’ve been looking through the code, but I don’t see how to get at that data.
I have some code that is using a UAnimSequence and calling GetBoneTransform on it to obtain a specific bone location/rotation. Is there a similar mechanism for UBlendSpace? I’ve been looking through the code, but I don’t see how to get at that data.