i have a simple blueprint that is using joint animation that is driven from control rig.
The setup is basically i function that is being called in editor and is designed to run every frame of the sequencer, within this function i am getting the joint transforms then using those to drive a spline curve per frame. The problem i am having is that the joint transforms are always one frame behind the control rig anim i think this is due to the anim evaluation happening after the function is called every frame
Any ideas how i could get the joint info after control rig eval? Any help would be amazing