I need to get bone/socket transform at different animations frame. Basically, I’m designing IK system for different weapons and I want to make it using idle poses as base for hand ik offset.
Is there any way to do it in (anim) blueprint?
I need to get bone/socket transform at different animations frame. Basically, I’m designing IK system for different weapons and I want to make it using idle poses as base for hand ik offset.
Is there any way to do it in (anim) blueprint?