Get bone rotation in animation blueprint

Is there a way to get a bones rotation via animation blueprint? Basically im trying to rotate a bone based on the rotation of annother bone.

There is a node GET SOCKET ROTATION but i dont know how to make it refrence the curret pose/skelleton.

Thanks gents. :wink:

Hey GBrodeur,

To use GetSocketRotation, you’ll need to reference the mesh in your Character Blueprint.

-.

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How can you achieve this when your owner is just an actor ?