Is there a way to access the default value of a blueprint variable similar to “PlayerPawn.default.Health” in unrealscript?
AFAIK no. One thing i did was i created another variable (Eg: MyFloat_DEFAULT). Then in Construction Script (or BeginPlay) i assign the value of MyFloat variable to MyFloat_DEFAULT. Then after making any changes to MyFloat i can still access the default value from MyFloat_DEFAULT. Hope you get the idea.
As ryanjon2040 said.
Did not find a way of doing it. What worked for me was creating my own data-only blueprint - Game State, for example and storing all defaults in there.
yeah i just created a variable called DefaultHealth, but i like the GameState idea.
Not currently I’m afraid, but I think this is something we want to add soon.
Has this been added by now? @JamgesG