I have a simple follower AI character (with AI controller, behavior tree, and blackboard) that works fine in the editor with 1 or more players, but when I check Dedicated Server (Our game has dedicated servers) the GetBlackboard node in the AI character blueprint returns none.
I have UseBlackboard and RunBehaviroTree nodes executing on BeginPlay in the AI controller blueprint. The Behavior Tree is set to use the correct blackboard and the NPC (derived from Character) is set to use the proper AI controller.
I have two other simple NPCs that work fine both in the PIE and in a compiled game on a dedicated server.
My thought is that I have some setting or flag wrong somewhere, but haven’t been able to find it. I tried comparing the working and the nonworking blueprints, but did not find the problem.
Has anyone encountered this problem and does anyone have a suggestion as to where I should start looking?