Probably seems like a dumb question, but how does Get Beat Tempo work? And how would it be used to offer additional functionality over just doing the math manually and using variables? Logically speaking, it doesn’t make sense to use it if you can just do the math manually, and get the same result, unless I’m just misunderstanding its functionality completely.
Note: there is ZERO mention of this node anywhere on the forums or online in general, so I’ve got nothing to aid in my understanding of it at all, so sorry if this is me just not grasping something obvious.
So basically, to me, it seems like it’s just a pass through node? with no actual functionality other than holding a float value and passing it through to other nodes. Feel free to correct me if I’m wrong, and educate me on it’s functionality.
Here’s a rough idea of what I’m trying to do, and why I’m even asking about its purpose;
Project: Make a music video in UE4
I’m trying to trigger an animation on a character every x beats @ 128 bpm. For the sake of the example, let’s say I want to make that animation trigger every 8 bars, I’d need to trigger the animation on a timer every 15 seconds of game time (using get game time in seconds) if my track is 3 minutes long exactly.
So what would even be the purpose of me trying to use Get Beat Tempo if I can just do the math to get the second conversion to beats/bars to figure out how often to trigger it once play begins?
Thanks in advanced for any help understanding the purpose of this node, it’s very appreciated!