Get BaseColor Value In Blueprint

I get the material instance of static mesh in BP. In material, there is NO scalar or vectoral parameter. I just want o get base color values of material. I tried to create vectoral parameter and set it on material graph but there is no set for it. If there is no possibility to read original base color param, is there possibility to set my custom vectoral/scalar params in material graph ?

As for why I’m doing this, I’m trying to make a independent camera that can detect motion. I keep the images captured by the render target in two different textures, “thisframe” and “lastframe”, and subtract these two textures from each other. I bind it to the base color. If you have advice, thank in advance for answers.