Get ball to roll in direction your camera is looking?

I’m using the default RollingBall template, and I added the following to get my camera to rotate so I can view the environment:

And these are the default RollingBall controls:

So what do I do in order to have the ball roll in the direction I am looking using the camera?
Right now, it just rolls alone the x/y axis in a straight line no matter where I look.
I would like the controls to be very similar to that of a 3rd person game, where you can hold W and run in any direction just by rotating your camera.

I am very new to Blueprints so I absolutely have not even the slightest clue what I am doing.


For future reference, is there a better place I can ask for help?
These forums seem a bit dead…

Anyway, this is what I ended up doing. It’s not perfect as the ball physics are off, but it does the job for the time being.

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