Hello !
Well, I created a UGameplayEffect with Blueprint, with those settings:
After I created a Custom Calculation Class (UGameplayModMagnitudeCalculation) for the modifier magnitude.
I have a problem with the RelevantAttributeToCapture (array of FGameplayEffectAttributeCaptureDefinition) present here:
I don’t know how to set attribute I need to my calculation and how to get value of these attributes.
I found a message talking about this here:
Thanks in advance