"Get Assets by class" not returning anything, when applying a pak patch

Hi,
I build a patch for our game. We have some blueprint code which gets a list of asstes by their class. This works fine in a fullbuild.

However, when i build a patch, and apply the patch pak to my original installation of my game, “get assets by class” will not return any asset.
Anybody has a clue? The assets in question were not modified inbetween the fullbuild and the patch.

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Okay seems the Assetregistry takes its time to capture all of the data, so enforcing the scan of a very specific path where i have my assets in was the solution.

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