I am having trouble trying to get the correct strings to input here
I keep getting an empty array - (Running as Standalone Game)
I have tried combinations with:
/Script/Engine.Blueprint’/Game/Campaigns_MasterTools/System_Core_Blueprints/Object_Classes/Base_Classes/
CaMTDA_Character_Base_C (and CaMTDA_Character_Base)
/Game/Campaigns_MasterTools/System_Core_Blueprints/Object_Classes/Base_Classes/
CaMTDA_Character_Base_C (and CaMTDA_Character_Base)
I cannot figure out how to get this to work?
I have added the following to the Project Settings->Game->Asset Manager->“Primary Assets to Scan”
In HUD Event BeginPlay I call (I have also tried adding the “_C” omitted in image
The FUnction:
I also do this in HUD BeginPlay after theaforementioned code:
I always get a returned length of 0 for the array
This is the info for the Primary Data Asset Bluepriunt Class