Does anyone know how to get a reference to an asset from scene selection?
I can get at the instance that I have selected via:
selected_actors = unreal.EditorLevelLibrary.get_selected_level_actors() for sel in selected_actors: for i in range(num_geom_collection_comps): g = sel.get_components_by_class(unreal.GeometryCollectionComponent)*
However, its not the scene placed instance I want. Its the resource itself (not sure of terminology). Anyone know how to get a reference to an asset from selection? Thanks.