I’ve reported this as a bug a few weeks ago but they still haven’t confirmed anything, they replied asking if i can verify the following requirements are met with the AR project:
- The source image does not use texture compression
- A valid AR sessions has started before the runtime image is called
I replied explaining that yes the AR session is started before I call the runtime image and no the source image does not use texture compression. To reproduce the bug all they need to do is open the AR template, add Get AR Camera Image to a blueprint and use a print string to check if its valid, it will return false every time. Works fine in 4.24 but completely broken in 4.25