Get Animation Remaining/Elapsed time Outside of AnimBP state Machine.

Hello .

As the title says , is there anyway to know how much of an animation is played ?

Why i want this ? i want a mechanism to stop my skeletal meshes animations halfway, then have another skeletal mesh < with the same skeleton ofc > resume that animation where first one left off .

there is this C++ function in “Montage_GetPosition” , but i couldnt find anything in blueprint . i couldnt even get the name of the playing animation .