I have a metahuman and the animation mode is based on use animation blueprint.
How do I get the animation blueprint given the character? Get anim instance from mesh returns nothing. I can get the animation instance class but don’t know how to get the blueprint from that.
Aside from the cast failing, do you also get access errors with that? If so, I suspect you might be trying to cast to a character that doesn’t even exist yet. Could you clarify if the character’s spawned in the first place? What’s inside your function named “Get Techie Character”?