Get and Set Level Sequence Spline Path Behaviors In Blueprint

Hello,

Does anyone know how to retrieve and set (spline) path behaviors from the Level Sequence into a given Blueprint?

I want to be able to set the attributes you can see in the photo below, without duplicating entirely new Level Sequences with those changes made.

You can do something like this in an Editor Utility Widget Blueprint:

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First off, thank you.

Second, how on Earth would I have figured this out!? Oh my goodness.

(I haven’t tested it yet, but I will today. It looks correct, so I’m going to mark this as “solved” for now.)

Max, while I have your attention, this is one question I really need to ask you. I absolutely will not abuse your time, but if a Blueprint has two or more splines, how can I instruct the Level Sequencer to use the specified spline?

I’ve searched everywhere online, and I just can’t figure this out. The Level Sequencer (via the Path) function always chooses the same spline.

If I could instruct the Sequencer to choose a different spline within the Blueprint, that would save me a world of trouble.

(Activating/Deactivating splines doesn’t work. I read it somewhere that it might.)

Unfortunately, there isn’t currently a way to specify which spline component to use. It just grabs the first one. Thanks for the feedback though, seems like a reasonably useful thing to support.

Sorry about that, you’ll need to work around it for now, something like multiple blueprints with a spline component each.

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