Max, while I have your attention, this is one question I really need to ask you. I absolutely will not abuse your time, but if a Blueprint has two or more splines, how can I instruct the Level Sequencer to use the specified spline?
I’ve searched everywhere online, and I just can’t figure this out. The Level Sequencer (via the Path) function always chooses the same spline.
Unfortunately, there isn’t currently a way to specify which spline component to use. It just grabs the first one. Thanks for the feedback though, seems like a reasonably useful thing to support.
Sorry about that, you’ll need to work around it for now, something like multiple blueprints with a spline component each.