Get an AnimBlueprint/Livelinked object to trigger a trigger box

I am making a mocap game and I want a prompt to trigger/open when my livelinked/mocapped object enters a box trigger. No clue how I can do this, since livelink works as animation, so its not a character that is “moving” (for which there are tons of tutorials online)

Taking a character trigger and making it a children of the mocapped object doesn’t work. If my mocapped object moves, the child trigger doesn’t

Would love some help with this! I am using Brekel pro 2 for the mocap