as in the topic, is it possible in BP?
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First, cast to the BP instance in question and save it like so:
Then, use a Get Components By Class node from your saved variable and use the Static Mesh Component Class as your Component Class. The Array Element from that ForEachLoop will let you do what you need to do with each resulting static mesh component.
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worked, thanks!
That getComponentByClass node really saved my day. Needed to get all the static mesh components within an actor that wasn’t specific (Couldn’t cast).
It worked splendidly, thanks!