Get All Socket Names

Is there a bug with this node? It doesn’t return the correct names of the sockets. I have sockets named Left_Hand, Right_Hand etc, this block returns values like SkeletalMeshSocket_11 etc.

When I use the Get Socket Location function it uses the names I’ve previously specified.

Hey BNash,

Thanks for your report of this issue! We have already been tracking this internally and it happens with sockets on both Skeletal Meshes and Static Meshes. We do not have an ETA for a fix, but hope to have a solution available soon.